PoCoMo is an implementation of a vision in future projected social inerfaces. In this project we tried to capture the playfulness of collaborative gaming and apply it to projected interfaces. The development of handheld micro-projectors, in conjunction with advanced development environments and a special device case, enable this novel type of interaction. The characters play out a personal interaction, following their human controllers, by recognizing each other, waving hello, shaking hands, and exchanging presents.
Roy Shilkrot, Seth hunter and Patricia Maes. “PoCoMo: Projected Collaboration using Mobile Devices. ” To appear in the proceeding of the 13th International Conference on Human-Computer Interaction with Mobile Devices and Services (Mobile HCI 2011), August 30, 2011. [PDF]