PoCoMo
Roy Shilkrot, Seth Hunter
PoCoMo is an implementation of a vision in future projected social inerfaces.
In this project we tried to capture the playfulness of collaborative gaming
and apply it to projected interfaces. The development of handheld
micro-projectors, in conjunction with advanced development environments and a
special device case, enable this novel type of interaction.
The characters play out a personal interaction, following their human
controllers, by recognizing each other, waving hello, shaking hands, and
exchanging presents.
[Paper in Mobile HCI 2011, PDF]
[Code]
