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PoCoMo

Roy Shilkrot, Seth Hunter
PoCoMo is an implementation of a vision in future projected social inerfaces. In this project we tried to capture the playfulness of collaborative gaming and apply it to projected interfaces. The development of handheld micro-projectors, in conjunction with advanced development environments and a special device case, enable this novel type of interaction. The characters play out a personal interaction, following their human controllers, by recognizing each other, waving hello, shaking hands, and exchanging presents. [Paper in Mobile HCI 2011, PDF] [Code]