Daniel is an artist, designer and researcher. His interests are in Tangible Interaction Design, Light Animation, DIY/Collaborative Technologies, Open-Source Hardware & Software, Sustainability Strategies and in Design Research.
Daniel grew up in the black forest in the tri-border area of Germany, France, and Switzerland. Currently he is persuing a PhD in Art & Design and an MSc in MediaArchitecture, both at Bauhaus University Weimar as well as an MS in Architecture at University at Buffalo, SUNY.

Judith is a PhD student and Research Assistant in the Fluid Interfaces Group, MIT Medialab. She graduated from MIT with a Masters in Media Arts and Sciences and helped running VR/ARatMIT as a co-president. She holds a Multimedia Engineering degree from LaSalle University, Barcelona, Spain and has a Computer Science background and Design focused on UX, UI and filming.

Yan Shuo is an UX/UI designer, Industrial designer, and also a Ph.D student in Beijing Institute of Technology, China.

Currently her research is focus on Digital Performance. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations. Most of her work is to design 3D virual environment and prototypical choreography.

Neal Ungerleider
Fast Company
Annalee Newitz
Rebecca J. Rosen
The Atlantic

Amit is a postdoctoral associate in the group. In his work, he explores the two divergent realms of emerging computational technologies and traditional hand-hewn skills, developing a new way of thinking about these polarities: the digital machine, as generator of control and efficacy, and the human hand, as preserver of subjective intentions and expressivity. Amit holds a Ph.D. and a M.S. in Media Arts and Science from the MIT Media Lab, a M.Des. in product design from Bezalel, the Israeli Academy for Art and Design, and a B.Sc.

Exploring the gap between the physical and the digital, Sang is passionate to push the envelope of user interfaces and augmented reality. His ultimate goal is to redefine our notion reality by bringing digital data out from 2-D screens and turning our imaginations into physical forms. Before joining MIT Media Lab, he was a software engineer at Samsung Electronics where he led the software development of eyeCan – an open-source DIY eye-mouse. This project became an integral contribution to the birth of Samsung’s C-LAB.