The Reality Editor is a system that supports editing the behavior and interfaces of socalled “smarter objects”, i.e.
Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics.
WaaZam is a networked video environment for people to build their own worlds and have shared experiences at a distance.
Projected augmented reality interfaces in the manufacturing plant can increase worker productivity, reduce errors, game-ify the work
The Smarter Objects system explores a new method for interaction with everyday objects.
A reinvention of the traditional incandescent bulb and desk lamp, evolving them into a new category of robotic, digital information devices.
A wearable intuitive interface that allows a person to point at an object to access more information about it.
An environment for creative collaboration is significant for enhancing human communication and expressive activities, and many resea
Flexpad is a highly flexible display interface. It enables novel applications that leverage the high expressiveness of detailed deformation.
A system that places remote collaborators next to each other in a 3D virtual world integrating interpersonal space and shared workspace.
A concept and implementation of a novel display technology; we created a set of cubic displays and explored suitable applications for them.
A framework to help designers extract information from a video and link it realtime to a world on the screen.
A cross-platform, cross-device application to share files by simple swiping a finger between to device screens.
A display that visualizes large dynamic datasets capitalizing on the unique properties of foveal and peripheral vision.
A series of explorations of the interactive affordances of future portable devices that resize, fold and stack.
An interactive urban display that was installed in the Harvard Bridge to celebrate the 150th anniversary of MIT.
A platform for designers to create dynamic social simulations, which transform public spaces into immersive environments.
An augmented reality based product counter that blends digital media and information with products and surfaces below.
A service that lets you transfer media from one digital device to another, storing the information in your finger when touched.
A system that allows you to control devices from afar augmenting them with an information overlay on your phone touchscreen.
An implementation of a vision in future projected social interfaces that can connect through projected interfaces.
An airborne reporting drone that allows an observer to experience a different perspective of their space.
A mid-size rapid prototyping machine targeted for personal fabrication and capable 3D printing, milling, scanning, vinyl cutting.
A new method for understanding and navigating online discussion better understanding the context of its participatns.
An invisible computer mouse that provides the familiarity of a regular mouse without the need of its hardware.
A series of concepts that apply customization and fabrication techniques to lay the foundations of digital gastronomy.
A handheld projected augmented reality system based on a flashlight metaphor for object augmentation.
A new type of augmented sticky notes that capture, digitize and sharing information through the cloud.
An interactive lighting installation designed to reveal the materiality of computation by recontextualizing the common pixel.
An interactive touch table that supports co-located group meetings by capturing both digital and physical interactions in its memory.
A concept that attempts to revitalize traditional book production by adding a digital interface to conventional print media.
A technique that enables multiple viewers to see different things on a same display screen at the same time.
A device designed with the unique purpose of easing quick note taking on the go.
A wearable gestural interface that augments the physical world with digital information and enables natural interaction through gestures.
A tangible public map which allows people to use their own belongings to access relevant and just-in-time information.
An attempt to combine ubiquitous sticky notes with digital interfaces to provide smart contextual integration with their content.
An integration of the affordances of paper and pencil with advantages of computing to create augmented design tools.
A soft kinetic membrane for environmental control and communication embedded in the material itself.
A set of objects that help people think about their actions and change their behavior based on subtle, ambient nudges delivered at the moment of action.
A system that supports on-the-move interaction with every day objects by means of gestural recognition.
An installation of 16 digital portraits that interact with one another and react to each others attention.
A simple, intimate, and personable medium of communication between loved ones.
A toolkit for behavioral textiles: the intersection of on-body computation and electronic textiles.
A greeting card that merges the affordances of physical materials with the temporal malleability of digital systems.
An exploration on how programmable surfaces can be shaped and textured in more flexible ways than traditional LED displays.
An homage to the project “Portrait of Cati” done by Stefan Agamanolis.
An interactive artwork visualizing how collective behavior emerges from decentralized interaction in a small social network.