The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interface pops up
is a virtual experience that transforms you into a rainforest tree.
CocoVerse is a room-scale virtual reality playground for co-creation and communication.
Fluxa is a compact wearable device that exploits body movements, as well as the visual effects of persistence of vision (POV), to ge
We envision a machine-driven evolution of human body form and function, where the programmable nature of machines plays a crucial ro
We explore an art form where machines take essential role in aesthetics and processes of the creation.
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and Virtual Reality headset to imp
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects.
Smile Catcher is an attempt to lower stress and increase happiness by gamifying smiles.
ShowMe ++ is an immersive mobile collaboration system that allows a remote user to communicate with a peer using video, audio and ha
We present a Human Readable Quick Response (HRQR) Code that can replace usual QR Code applications.
Computing technology has advanced to a point where computers demonstrate better performance and precision in some analytical tasks t
The FingerReader is a wearable device that assists in reading printed text.
TreeSense is a tactile virtual reality system that explores the bodily experiences of being a tree.
is a virtual experience that transforms you into a rainforest tree.
The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interfa
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and Virtual Reality head
We explore an art form where machines take essential role in aesthetics and processes of the creation.
Skrin is an exploration project on digitalized body skin surface using embedded electronics and prosthetics.
We envision a machine-driven evolution of human body form and function, where the programmable nature of machines plays a
Fluxa is a compact wearable device that exploits body movements, as well as the visual effects of persistence of vision (P
CocoVerse is a room-scale virtual reality playground for co-creation and communication.
TagMe is an end-user toolkit for easy creation of responsive objects and environments.
clayodor (\klei-o-dor\) is a clay-like malleable material that changes smell based on user manipulation of its shape.
Cord UIs are sensorial augmented cords that allow for simple metaphor-rich interactions to interface with their connected
Social textiles embodies who you are and dynamically reflects your shared interests with people nearby.
Computing technology has advanced to a point where computers demonstrate better performance and precision in some analytic
Remnance of Form is an interactive installation that explores the dynamic tension between an object and its shadow.
Open Hybrid is an Open Source Augmented Reality Platform for Product and Web Designer.
We present a Human Readable Quick Response (HRQR) Code that can replace usual QR Code applications.
We began to think about how robotics or drone technologies can change our everyday life.
ShowMe ++ is an immersive mobile collaboration system that allows a remote user to communicate with a peer using video, au
Smile Catcher is an attempt to lower stress and increase happiness by gamifying smiles.
Bin-ary is a self-contained gas detector that analyzes organic trash odor compounds and releases subtle burst of scent whe
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical object
The system connects an expert and a beginner remotely via two haptic robots and the master can guide and/or correct the be
SpiderVision extends the human field of view for augmented awareness.
‘Magnifying glass + transparent display = Augmented magnifier’
Recycling environmental air pollution and convert it to paints/pigments and printing ink.
Project LIMBO, standing for Limbs In Motion By Others, aims to create technologies to support people who have lost the abi
Bringing direct manipulation to laser cutters via transparent displays
The Digital Airbrush is an augmented tool that allows for physical spray painting with guidance from the computer.
THAW is a novel interaction system that allows a collocated large display and small handheld devices to seamlessly work to
We are developing a very intuitive and interactive platform to make complex information (especially Science Technology, En
The Empathy Box is a networked appliance that connects many anonymous people through shared warmth.
"An empathy box," he said, stammering in his excitement, "is the most personal possession you have. It's an extension of your body; it's the way you touch other humans, it's the way you stop being alone." - Philip K. Dick, Do Androids Dream of Electric Sheep?
"I had hold of the handles of the box today and it overcame my depression a little—just a little...I felt everyone else, all over the world, all who had fused at the same time." - Philip K. Dick, Do Androids Dream of Electric Sheep?
The Empathy Amulet is a networked wearable device that connects many anonymous people through shared warmth.
Regardless of the emotional state of drivers, current cars feel impassive and disconnected.
The goal of my the Ogle project is to develop a compact, generic platform for real-time mobile eye-tracking applications.
Move Your Glass is an app built using the JavaScript-based Wearscript library to communicate with the native sensors and c
The FingerReader is a wearable device that assists in reading printed text.
For decades, science fiction authors have explored both our wildest dreams and greatest fears for where technology might l
The Smarter Objects system explores a new method for interaction with everyday objects.
Projected augmented reality interfaces in the manufacturing plant can increase worker productivity, reduce errors, game-if
WaaZam is a networked video environment for people to build their own worlds and have shared experiences at a distance.
Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphi
The Reality Editor is a system that supports editing the behavior and interfaces of socalled “smarter objects”, i.e.
A series of explorations of the interactive affordances of future portable devices that resize, fold and stack.
A display that visualizes large dynamic datasets capitalizing on the unique properties of foveal and peripheral vision.
A cross-platform, cross-device application to share files by simply swiping a finger between two device screens.
A framework to help designers extract information from a video and link it realtime to a world on the screen.
A concept and implementation of a novel display technology; we created a set of cubic displays and explored suitable applications for them.
A system that places remote collaborators next to each other in a 3D virtual world integrating interpersonal space and shared workspace.
Flexpad is a highly flexible display interface. It enables novel applications that leverage the high expressiveness of detailed deformation.
An environment for creative collaboration is significant for enhancing human communication and expressive activities, and
A wearable intuitive interface that allows a person to point at an object to access more information about it.
An implementation of a vision in future projected social interfaces that can connect through projected interfaces.
A system that allows you to control devices from afar augmenting them with an information overlay on your phone touchscreen.
A reinvention of the traditional incandescent bulb and desk lamp, evolving them into a new category of robotic, digital information devices.
A service that lets you transfer media from one digital device to another, storing the information in your finger when touched.
An augmented reality based product counter that blends digital media and information with products and surfaces below.
A platform for designers to create dynamic social simulations, which transform public spaces into immersive environments.
An interactive urban display that was installed in the Harvard Bridge to celebrate the 150th anniversary of MIT.
An interactive lighting installation designed to reveal the materiality of computation by recontextualizing the common pixel.
A new type of augmented sticky notes that capture, digitize and sharing information through the cloud.
A handheld projected augmented reality system based on a flashlight metaphor for object augmentation.
A series of concepts that apply customization and fabrication techniques to lay the foundations of digital gastronomy.
An invisible computer mouse that provides the familiarity of a regular mouse without the need of its hardware.
A new method for understanding and navigating online discussion better understanding the context of its participatns.
A mid-size rapid prototyping machine targeted for personal fabrication and capable 3D printing, milling, scanning, vinyl cutting.
An airborne reporting drone that allows an observer to experience a different perspective of their space.
A wearable gestural interface that augments the physical world with digital information and enables natural interaction through gestures.
A device designed with the unique purpose of easing quick note taking on the go.
A technique that enables multiple viewers to see different things on a same display screen at the same time.
A concept that attempts to revitalize traditional book production by adding a digital interface to conventional print media.
An interactive touch table that supports co-located group meetings by capturing both digital and physical interactions in its memory.
A set of objects that help people think about their actions and change their behavior based on subtle, ambient nudges delivered at the moment of action.
A soft kinetic membrane for environmental control and communication embedded in the material itself.
An integration of the affordances of paper and pencil with advantages of computing to create augmented design tools.
An attempt to combine ubiquitous sticky notes with digital interfaces to provide smart contextual integration with their content.
A tangible public map which allows people to use their own belongings to access relevant and just-in-time information.
An installation of 16 digital portraits that interact with one another and react to each others attention.
A system that supports on-the-move interaction with every day objects by means of gestural recognition.
A simple, intimate, and personable medium of communication between loved ones.
A toolkit for behavioral textiles: the intersection of on-body computation and electronic textiles.
A greeting card that merges the affordances of physical materials with the temporal malleability of digital systems.
An exploration on how programmable surfaces can be shaped and textured in more flexible ways than traditional LED displays.
An homage to the project “Portrait of Cati” done by Stefan Agamanolis.
An interactive artwork visualizing how collective behavior emerges from decentralized interaction in a small social network.